• Rio de Janeiro Brasil
  • 14-18 Novembro 2022

IONIC ROULETTE: PRODUCTION OF AN EDUCATIONAL OBJECT AN ALTERNATIVE FOR TEACHING INORGANIC FUNCTIONS

Autores

Santos, M.P. (IFTO CAMPUS PARAÍSO DO TOCANTINS) ; Viroli, S.L.M. (IFTO CAMPUS PARAÍSO DO TOCANTINS) ; Carvalho, N.P. (IFTO CAMPUS PARAÍSO DO TOCANTINS) ; Luz, L.R. (IFTO CAMPUS PARAÍSO DO TOCANTINS) ; Candido, B.A.R. (IFTO CAMPUS PARAÍSO DO TOCANTINS) ; Lança, A.C. (UFT CAMPUS GURUPI) ; Alves, T.T. (UFT CAMPUS GURUPI) ; Rosa, T.O. (IFTO CAMPUS PARAÍSO DO TOCANTINS)

Resumo

The learning object (LO) is a digital or non-digital resource that collaborates for the teaching, learning and knowledge of the individual, contributing to the pedagogical practice inside or outside the classroom. Faced with the need to insert new learning objects into teaching, this study evaluated an ionic roulette game developed with the PowerPoint program for teaching the nomenclature of inorganic functions. The study was carried out in an exploratory and descriptive way with the intention of evaluating the game applied to 40 students of the 1st year of high school. After the game, a questionnaire was applied. The game presented satisfactory results, helping the fixation and contributing to the learning of the formulation and nomenclature of inorganic functions.

Palavras chaves

Educational game; Chemistry teaching; Teaching learning

Introdução

The learning object (LO) is a digital or non-digital resource that collaborates for the teaching, learning and knowledge of the individual, contributing to the pedagogical practice inside or outside the classroom (ALVES, 2020). The new Information and Communication Technologies - NTICs are technologies inserted in the classroom related to the ability to acquire, store, process and distribute information from digital media providing numerous educational resources, which can be used inside or outside the classroom, on computers, tablets and cell phones (CRISÓSTOMO et al, 2018a). The association of the NTICs with the AO provides the teacher with the opportunity to develop attractive and dynamic classes, meaningful activities for students, in addition to valuing their teaching practice by students (ALVES, 2020). Games are examples of learning objects inserted in NTCIs that can collaborate with the teaching-learning process of students, enabling the development of Chemistry content in a simple way through creative classes close to the student's daily life (GONÇALVES et al. 2019; OLIVEIRA et al. 2019). According to Garutti and Ferreira (2015) the introduction of NICTs in the pedagogical environment provides more opportunities than traditional class models. Games are examples of learning objects that can collaborate with the teaching-learning process of students, enabling the development of Chemistry content in a simple way through creative classes close to the student's daily life (GONÇALVES et al. 2019; OLIVEIRA et al. 2019) . Faced with the need to insert new learning objects into teaching, this study evaluated an ionic roulette game developed with the PowerPoint program for teaching the nomenclature of inorganic functions.

Material e métodos

The study was carried out in an exploratory and descriptive way with the intention of evaluating a game entitled "Ionic Roulette" developed with the Microsoft PowerPoint program for teaching formulas and nomenclature of inorganic functions to help the knowledge and fixation of the content exposed by the teacher in the classroom. The game was developed by students of the 5th period of the Degree in Chemistry in cooperation with students of the 6th period Information System Course of the Instituto Federal do Tocantins Paraíso do Tocantins campus. The game was applied to 40 students from the 1st year of High School Integrated to the Agroindustry Technician Course in June 2022 who study at the same institution and campus. The research was carried out with the division of the class into pairs, delivery of a table on a sheet of bond paper containing the names of anions and cations to help students at the time of the game, explanation of the rules of the game and the game Ionic roulette for each pair. After the application of the game, an evaluation questionnaire was applied with the following closed questions: 1. Was the game easy to understand and use? 2. Is the game design appealing? 3. Does the game have clear and understandable rules? 4. In your opinion, can the game be used outside the school environment? 5. Did the game help in fixing the content? 6. Is the game content related to the course? 7. Did the game contribute to the learning of the content? 8. Did the game make it possible to remember some content taught in the classroom?9. Would you rather learn with this game than another teaching method? 10. Do you approve of the game? 11. In your opinion, what is most important in a didactic game? so that the students could evaluate the game.

Resultado e discussão

Graph 01 informs the students' answers in relation to the evaluative questionnaire applied to the students to learn about the use of the Ionic Roulette game. Figure 2 represents the stages of the Ionic Roulette game. According to the results shown in Graph 1, it is observed that the Ionic Roulette game was easy to understand and use by the students (100%), presenting an attractive game design (85%), having clear and understandable rules (85 %), being able to be used outside the school environment (80%), helping to fix the content (85%), with the content related to the subject (80%), contributing to the learning of the content (80%), making it possible to remember content taught in the classroom (70%), preference in learning with the game Ionic Roulette than another teaching method (85%), Approved by students who used the game (85%) and finally when asked what it is considered the most important in a didactic game, the students answered fun (65%), inclusion (20%), Interaction (10%) and creativity (5%).The Ionic Roulette game contributes to helping the learning of students with assembly difficulties of formulas and nomenclature of inorganic functions, as it was satisfied sfactory presenting results greater than or equal to 70%) in all questions questioned. Crisóstomo et al. (2018b) also performing analysis of a game produced in Microsoft Power Point also obtained satisfactory results after evaluating the game by the students. Ferreira et al. (2019), applying a game about organic functions for 3rd year high school students, reported that the game provided dynamic, playful classes, and contributes to contextualized learning, generating moments of socialization, exchange of knowledge and relaxation in the classroom.

Graph 1. Evaluation questionnaire.



Figure 2. Ion Roulette Game Steps.



Conclusões

The evaluation of the game Ionic Roulette by the students of the 1st year Integrated in Agroindustry presented satisfactory results, where all the evaluated items presented values equal to or greater than 70% of approval. It was possible to verify that the applied game helped in the fixation and contributed to the learning of the content of the formulation and nomenclature of the inorganic functions. positively impacting the teaching and learning of students in the 1st year of the High School Integrated in Agroindustry, providing a pleasant and fun environment.

Agradecimentos

TO GOD, to the IFTO Paraíso do Tocantins campus

Referências

ALVES, T. R. de S. Os objetos de aprendizagem no ensino de química: um levantamento exploratório junto a professores do ensino médio. Revista Scientia Naturalis, v. 2, n. 2, p. 508-524, p.508-524. 2020. Disponível em: https://periodicos.ufac.br/ index.php/SciNat/article/view/3820/2396. Acesso em: 10 mar. 2022.

CRISÓSTOMO, L. C. da S.; MARINHO, M. M.; COSTA, C. de M. M.; MARINHO, G. S.; MARINHO, E. S. Avaliação de aplicativos para o ensino de Química Geral disponível para dispositivos móveis. 23º Seminário Internacional de Educação, Tecnologia e Sociedade. v. 7 n. 1. P. 1-10. 2018a. Disponível em: https://seer.faccat.br/index.php/redin/issue/
view/51. Acesso em: 10 mar. 2022.

CRISÓSTOMO, L. C. da S.; MARINHO, M. M; MARINHO, G. S; MARINHO, E. S. Avaliação de um jogo pedagógico desenvolvido com o powerpoint para o ensino de química. 23º Seminário Internacional de Educação, Tecnologia e Sociedade. v. 7 n. 1. P. 1-10. 2018b. Disponível em: https://seer.faccat.br/index.php/redin/article/view/1067. Acesso em: 12 abr. 2022.

FERREIRA, J.F.; SANTOS, J.C.O.; FERREIRA, B.N.; FONSECA, L.L.S.A.; DANTAS, T.R.; AZEVEDO, A.S.; CARDOSO, M.L.M.S.; GARCIA, J.D.R.; ARAÚJO, J.V.S.; SANTOS, D. Utilização de jogos didáticos no ensino de funções orgânicas. In: CONGRESSO BRASILEIRO DE QUIMICA, 59., 2019, João Pessoa. Anais Eletrônicos [...]. João Pessoa, 2019. Disponível em: http://www.abq.org.br /cbq/2019/trabalhos/5/956-27759.html. Acesso em: 21 maio 2022.

GARUTTI, S.; FERREIRA, V.L. Uso das Tecnologias da Educação e Comunicação na Educação. Revista Cesumar Ciências Humanas e Sociais Aplicadas, v.20, n.2, p. 355-372. 2015. Disponível em: https://periodicos.unicesumar.edu.br
/index.php/revcesumar/article/view/3973. Acesso em: 12 de abr. 2022.

GONÇALVES, A.C.C.; DE SOUSA, A.C.A.; CUNHA, J.N.F.; PATRÍCIO, J.C.; SCHWINGEL, J.F.; ESGALHA, S.P.V. Aplicação do jogo didático inclusivo missão orgânica no Instituto Federal de Mato Grosso. In: CONGRESSO BRASILEIRO DE QUIMICA, 59., 2019, João Pessoa. Anais Eletrônicos [...]. João Pessoa, 2019. Disponível em: https://www.abq.org.br/cbq/2019/trabalhos/6/999-27912.html. Acesso em: 21 maio 2022.

OLIVEIRA, P. D.; BARROSO, G, R.; CARVALHO, N, F.; RIBEIRO, dos S. K.; DONZA, S. M. V.; DE BRITO, V. M.; PANTOJA, C. M. Estudo de ligações químicas: aplicação de um jogo didático e sua importância para o ensino de química em um cursinho popular de Belém do Pará. In: CONGRESSO BRASILEIRO DE QUIMICA, 59., 2019, João Pessoa. Anais Eletrônicos [...]. João Pessoa, 2019. Disponível em: https://www.abq.org.br/cbq/2019/trabalhos/6/455-27262.html. Acesso em: 11 maio 2022.

Patrocinador Ouro

Conselho Federal de Química
ACS

Patrocinador Prata

Conselho Nacional de Desenvolvimento Científico e Tecnológico

Patrocinador Bronze

LF Editorial
Elsevier
Royal Society of Chemistry
Elite Rio de Janeiro

Apoio

Federación Latinoamericana de Asociaciones Químicas Conselho Regional de Química 3ª Região (RJ) Instituto Federal Rio de Janeiro Colégio Pedro II Sociedade Brasileira de Química Olimpíada Nacional de Ciências Olimpíada Brasileira de Química Rio Convention & Visitors Bureau