• Rio de Janeiro Brasil
  • 14-18 Novembro 2022

DEVELOPMENT AND EVALUATION OF A DIDACTIC GAME AS A FACILITATOR IN THE TEACHING AND LEARNING PROCESS OF INORGANIC FUNCTIONS.

Autores

Viroli, S.L.M. (IFTO CAMPUS PARAÍSO DO TOCANTINS) ; Araujo, T.L. (IFTO CAMPUS PARAÍSO DO TOCANTINS) ; Vivan, J.V. (IFTO CAMPUS PARAÍSO DO TOCANTINS) ; Carvalho, N.P. (IFTO CAMPUS PARAÍSO DO TOCANTINS) ; Ramos, M.L. (IFTO CAMPUS PARAÍSO DO TOCANTINS)

Resumo

The use of games in the teaching of Chemistry has proved to be an alternative to motivate and improve the teaching-learning relationship of students with learning difficulties. The work evaluated a playful didactic activity (game) developed with the aim of helping the teaching-learning process in the classroom. The development of the recreational activity was carried out during the 5th semester of 2022/2 at the IFTO campus Paraíso do Tocantins, with a sample of 20 students. After using the game, a questionnaire was applied. The satisfactory results of the evaluation show that the game can be an alternative resource to learn about inorganic functions and chemical bonds, providing a pleasant and fun environment.

Palavras chaves

Chemistry Teaching; Didactic game; Chemical bonds

Introdução

Chemistry is a science that studies the nature of matter and is present in the daily lives of students, going unnoticed by most of them due to the lack of contextualized and meaningful learning (DIONIZIO, 2018). However, given the relevance of this science to society, some Brazilian schools use traditionalist teaching, focused on the transmission-reception of content, making meaningful learning impossible (CRISÓSTOMO et al, 2018; DIONIZIO, 2018; OLIVEIRA et al, 2018). The content taught in the discipline of Chemistry, in High School, involves many calculations, formulas and rules, which ends up generating a lack of interest in learning and demotivating the student (OLIVEIRA JUNIOR et al., 2020). One possibility for chemistry classes to be more attractive and to involve students is the use of playful didactic games to stimulate and draw attention, making the construction of knowledge more meaningful, fun and pleasurable (SOUZA et al., 2020). The use of games in the teaching of Chemistry has proved to be a very suitable alternative for being a means of motivation and for improving the teaching-learning relationship by providing an engaging environment, with the acquisition of different skills, becoming a possibility to enhance the student performance. in content with learning difficulties (CARBO et al., 2019; LEÃO et al, 2019). The didactic game can be a strategy for the development of the student's critical capacity, where he is instigated to question, research and go after information, make decisions and create hypotheses (WARTHA; KIOURANIS; VIEIRA, 2018). Given the context, the work aims to evaluate a didactic game developed with the objective of helping the teaching-learning process in the classroom about inorganic functions and chemical bonds.

Material e métodos

The development of the recreational activity was carried out during the 5th semester of 2022-2, in the discipline of Instrumentation for Teaching Chemistry IV, in the Degree in Chemistry of the Federal Institute of Education, Sciences and Technology of Tocantins (IFTO) Paraíso do Tocantins campus , with a sample of 20 students of the discipline. The study was developed quantitatively (SEVERINO, 2016), with the purpose of evaluating a playful didactic activity (Card Game) developed to assist in the teaching of inorganic functions, nomenclature and chemical bonds. The construction of the game was carried out with white cardboard, impressions of the cations and anions that were cut, glued and wrapped in adhesive plastic on the backs, with dimensions of 7 cm x 3.5 cm, from the cardboard. The game has 60 cards (30 cations and 30 anions) and one die asks (what is the molecular mass? inorganic substance of the formed compound?). The game starts by shuffling the cations and anions cards separately and then forming two piles. After the draw, the player will start the game by removing cards from each pile and roll the dice to know what to answer, if he gets it right, he will earn three (3) points and continue playing, if he is wrong, he will lose one (1) point and the turn will pass. The player who accumulates the most points in ten (10) rounds of the Game will win. After using the game, a questionnaire was applied with the following questions: Was the game easy to understand? Does the game contribute to the learning of the content? Did the game help with fixing the content? Can it be used as an alternative teaching method? Do you approve of the game? What are the positives and negatives of the game? so that the teaching strategy could be evaluated.

Resultado e discussão

Graph 1 informs the answers obtained with the application of the questionnaire. Figure 2 shows the model for evaluating the game by students. The results obtained in graph1, showed that 50% agreed that the game was easy to understand. Costa et al. (2017), performing a playful didactic activity on chemical bonds, also found 26.08% of students with difficulties in understanding how to play. 80% admitted that the game contributed to learning. According to Romero and Cunha (2018), didactic ludic activities are useful pedagogical tools that, when well used in the school environment, can facilitate teaching and learning in a fun and enjoyable way. 70% confirmed that the game helped with content fixation. The students unanimously declared that the game could be used as an alternative teaching method and approved the didactic ludic activity. According to Matias, Nascimento and Sales (2017); Rêgo, Cruz Júnior and Araújo (2017) the game is an efficient tool and brings the student to a fun and dynamic environment, enabling the learning and understanding of the Chemistry contents covered, seeking improvements in teaching and learning, configuring as one of the alternatives for the process improvements. Regarding the game's positive points, the means of Interaction (100%) and stimulus for learning (90%) were highlighted, as for the negative points, the highlights were improving the layout of the cards (85%) and changing the rules to make the game more competitive (90%). Through the analysis of the application of the didactic game, it was observed that the playful approach performed presented satisfactory values for all the items evaluated after the application of the game, evidencing a good evaluation and acceptance of the game by the students of the Degree in Chemistry.

Graphic 1. Questionnaire about the game



Figure 2. Model and evaluation of the game by students of the Degree i



Conclusões

In view of the satisfactory results of the evaluation by students of the Degree in Chemistry of the IFTO on the use of didactic ludic activity, we believe that the game can be used by future Chemistry teachers during the internships Supervised in the regency and also by the teacher in the classroom as an alternative resource for learning content on inorganic functions and chemical bonds, positively impacting and enhancing student learning, providing a pleasant and fun environment.

Agradecimentos

TO GOD, to the IFTO Paraíso do Tocantins campus

Referências

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Patrocinador Ouro

Conselho Federal de Química
ACS

Patrocinador Prata

Conselho Nacional de Desenvolvimento Científico e Tecnológico

Patrocinador Bronze

LF Editorial
Elsevier
Royal Society of Chemistry
Elite Rio de Janeiro

Apoio

Federación Latinoamericana de Asociaciones Químicas Conselho Regional de Química 3ª Região (RJ) Instituto Federal Rio de Janeiro Colégio Pedro II Sociedade Brasileira de Química Olimpíada Nacional de Ciências Olimpíada Brasileira de Química Rio Convention & Visitors Bureau