• Rio de Janeiro Brasil
  • 14-18 Novembro 2022

PERIODIC DECK AS A TEACHING INSTRUMENT LEARNING IN APPROACHING THE CONTENT ON PERIODIC TABLE

Autores

Araújo, T.L. (IFTO CAMPUS PARAÍSO DO TOCANTINS) ; Viroli, S.L.M. (IFTO CAMPUS PARAÍSO DO TOCANTINS)

Resumo

The use of games in teaching promotes fun, relaxed learning and an alternative to assess the learning of the content studied. In order to stimulate the teaching of Chemistry, this study produced and used a didactic card game called periodic deck as a teaching-learning instrument to approach the content on the periodic table. The modified methodology proposed by Dionizio was used. The game was carried out with the participation of 40 students from the 1st year of High School Integrated to the Environmental Technician Course After the application of the game, a questionnaire with 5 closed questions was applied. It is concluded that the game achieved the objective of a tool to teach the Periodic Table and the chemical elements in a playful way.

Palavras chaves

Meaningful Learning; Chemical elements; Chemistry teaching

Introdução

The traditional teaching of the Chemistry discipline, carried out in the memorization of formulas, absence of practical classes, decontextualization and extensive monotonous content during learning generates discouragement, inhibits the curiosity and interest of the student in the discipline, establishing a mismatch between the content taught in the classroom class with their daily lives (CASTRO et al., 2015). Chemistry teaching needs the application of motivating classes that involve students with investigative activities, stimulating the understanding of natural and everyday phenomena from the analysis and association with scientific knowledge (CARVALHO, 2013; SASSERON 2013). Many didactic methodologies seek to promote the learning of the contents of the subjects taught in high school. The use of media, playful and experimental approaches used in the classroom help teachers in pedagogical practice and arouse the student's attention, stimulating interest in the contents taught (CASTRO et al., 2015; OLIVEIRA et al., 2015). Among these methodologies, didactic games stand out as a possibility for teaching the contents of the Chemistry subject, as it is a great pedagogical strategy, with engaging language establishing the learning of various skills (LEÃO et al, 2019). The use of games in teaching promotes fun, relaxed learning and an alternative to assess the learning of the content studied (ZANON, GUERREIRO and OLIVEIRA, 2008). In order to stimulate the teaching of Chemistry, this study produced and used a didactic card game as a teaching-learning instrument to approach the content on the periodic table with students of the 1st Year of High School of the Technical Course in the Environment of federal Institute of Education of Tocantins.

Material e métodos

The modified methodology proposed by Dionizio (2018) was used, where the three (3) students of the 3rd period of the Degree in Chemistry of the Federal Institute of Tocantins campus Paraíso do Tocantins made a card game composed of 136 cards, where 118 symbolized the chemical elements represented in the periodic table (92 natural and 26 artificial) and 18 special (6 blocking cards, 6 inversion cards and 6 wild cards). The materials used to make the game were: bond paper, printer, computer, adhesive plastic, scissors and rectangular pieces (10x7cm) of blue, yellow, red and green cardboard. The deck was divided into yellow, blue, red, and green colors representing the s, p, d, and f sublevels, respectively. The chemical element card contained information with the name, symbol, atomic number, and sublevel of the corresponding chemical element. As the rules of this game were similar to the rules of the Uno game, developed by Merle Robbins and commercialized in Brazil by the company Copag, the understanding and application of this methodological proposal were carried out with ease. The game was played with the participation of 40 students from the 1st year of High School Integrated to the Environmental Technician Course, in June 2022, who study at the same institution and campus as the students. After the application of the game, a questionnaire with 5 closed questions was applied: 1. Was the game easy to understand? 2. Did the game help in fixing the content? 3. Did the games contribute to your learning of the content? 4. Did the game arouse interest in the content studied? 5. Do you approve of the game? so that the positive and negative aspects of this teaching strategy could be evaluated.

Resultado e discussão

Graph 1 informs that the results obtained were satisfactory. The students of the 1st Year of the Integrated Medium of the Technical Course in Environment declared that 95% considered the game to be easy, as the rules of this game were similar to the rules of the Uno game, which they were already familiar with. When asked about the game helped in fixing the contents, 85% said yes, 5% said no and 10% were indifferent. Regarding the game, they contributed to the learning of the content, 80% confirmed the contribution, 15% denied it and 5% were indifferent. When asked about arousing interest in the content studied, 75% said yes, 10% denied it and 15% were indifferent. Regarding the approval of the periodic deck game, 95% approved the game and 5% did not. The non-approval of the game is due to the fact that the 2 students did not understand the rules of the game. It was observed participation, relaxation and involvement of students during the game. The game contributes to a more meaningful learning about the Periodic Table content, provoking students' curiosity, interaction and socialization of information among students, motivating them and thus ensuring success in the assimilation of the content studied in the classroom. According to Santos (2008), this is likely due to the fact that lately research focused on the use of games is proving the increase in significance in learning when this playful didactic tool is performed in the educational context of students. According to Soares (2008), motivation precedes interest. If students are motivated to participate in an activity, then interest arises. If there is no motivation, there is no interest. Braga et al (2014), applying a periodic deck, obtained a good academic performance in a fun way.

Graph 1. Questionnaire on the efficiency of using the periodic card ga






Conclusões

The periodic deck applied to fix and evaluate students' learning about the Periodic Table and the chemical elements, transmitting the content approached in a playful way and arousing interest in learning the content involved in the discipline. It is concluded that the game has contributed satisfactorily to a more significant learning about the content of the Periodic Table with acceptance and learning considered, thus achieving the objective of using this game as a tool for teaching the Periodic Table and chemical elements in a playful way.

Agradecimentos

To God, to the IFTO campus Paraíso do Tocatins

Referências

BRAGA, D.O.; PAZ, W.H.P.; LIMA, F.C.A. Baralho periódico: um jogo lúdico para o ensino da tabela periódica. In: CONGRESSO BRASILEIRO DE QUIMICA, 54., 2014, Matal. Anais Eletrônicos [...]. Natal, 2014. Disponível em: http://www.abq.org.br/cbq/2014/trabalhos/6/4861-18840.html. Acesso em: 21 maio. 2022

CARVALHO, A. M. P. de. O Ensino de Ciências e a proposição de sequências de Ensino Investigativas. In: CARVALHO A. M. P. de. (Org.). Ensino de Ciências por investigação: condições para implementação em sala de aula. 1ed. São Paulo: Cengage Learning, v. 1, pp. 1 - 20, 2013

CASTRO, D.L.; DIONIZIO, T.P.; SILVA, I. G. Na trilha dos elementos químicos: o ensino de Química através de uma atividade lúdica. Revista Brasileira de Ensino de Química, v. 10, n. 1, p. 46-58, 2015.

LEÃO, M.F.; FANTINELL JÚNIOR, M.; COSTA, A.N.S.; ALVES, A.C.T. Jogos didáticos no ensino de ciências: maneira diferenciada de ensinar e aprender sobre poluição. In: CONGRESSO BRASILEIRO DE QUIMICA, 59., 2019, João Pessoa. Anais Eletrônicos [...]. João Pessoa, 2019. Disponível em: http://www.abq.org.br /cbq/2019/trabalhos/5/956-27759.html. Acesso em: 21 maio. 2022

OLIVEIRA, J. S.; SOARES, M. H. F. B.; VAZ, W. F. Banco Químico: um jogo de tabuleiro, cartas, dados, compras e vendas para o ensino do conceito de soluções. Química Nova na Escola, v. 37, n. 4, p. 285-293, 2015.

SANTOS, S.M.P. (Org.) A ludicidade como ciência. 2. ed. Rio de Janeiro: Vozes, 2008.

SASSERON, L. H. Interações discursivas e investigação em sala de aula: o papel do professor. In: Anna Maria Pessoa de Carvalho. (Org.). Ensino de Ciências por investigação: condições para implementação em sala de aula. 1ed.São Paulo: Cengage Learning, v. 1, pp. 41 - 62, 2013

SOARES, M. F. F. Jogos em Ensino de Química: Teoria, Métodos e Aplicações. 1. Ed. Guarapari-ES: Editora Ex Libris, p. 170, 2008.

ZANON, D. A. V.; GUERREIRO, M. A. S.; OLIVEIRA, R. C. Jogo didático Ludo Químico para o ensino de nomenclatura dos compostos orgânicos: projeto, produção, aplicação e avaliação. Ciências & Cognição, v. 13, n. 1, p. 72-81, 2008.

Patrocinador Ouro

Conselho Federal de Química
ACS

Patrocinador Prata

Conselho Nacional de Desenvolvimento Científico e Tecnológico

Patrocinador Bronze

LF Editorial
Elsevier
Royal Society of Chemistry
Elite Rio de Janeiro

Apoio

Federación Latinoamericana de Asociaciones Químicas Conselho Regional de Química 3ª Região (RJ) Instituto Federal Rio de Janeiro Colégio Pedro II Sociedade Brasileira de Química Olimpíada Nacional de Ciências Olimpíada Brasileira de Química Rio Convention & Visitors Bureau